Digital Workshops

Digital Materiality

In 2017 Firestation Skills program in both the Sculpture and Media departments will be providing courses for visual artists that explore new modes of making practice that consider new digital technology and more traditional forms of making.
The skills program will be focusing on the potential relationship between these two areas that will investigate aspects of 3D software and design, mould-making, 3d printing and metal casting.

Booking Information


  • With Néill O’Dwyer (Ph.D.)
  • 17th November
  • 10am – 4pm
  • 8 Max
  • There will be a maximum of 8 available spaces.

  • Entry requirements: Course is for beginners but is strictly for practising visual artists only.
    Participants should bring along a laptop if they have one, but this is not a requirement.
    It will be sufficient to watch the demos and take notes.
    Participants should have some knowledge of e.g. photoshop and some basic knowledge of a 3D modelling software package if possible.

Over the last year, Fire Station Artists’ Studios has been investing in the hardware & software in our resources and facilities associated with 3D digital fabrication, including Virtual Reality (VR).

An Introduction to Virtual Reality is a workshop that will showcase and demonstrate workflows involved in creating virtual reality works. As part of the workshop, participants will be given the opportunity to develop their own simple virtual reality environment, and experience this VR environment on Fire Station’s Oculus Rift VR headset. Néill O’Dwyer will present some of his own work and research in this area, including processes involving photogrammetry, volumetric reconstruction methods and incorporating these results into VR environments using game engine software.

An Introduction to Virtual Reality is aimed at professional visual artists, who wish to gain basic knowledge and practical experience for developing artworks in VR.

Néill O’Dwyer is an artist and practice-based research fellow for the V-SENSE project, based in the Department of Computer Science, at Trinity College Dublin, under the Creative Technologies remit. He formerly worked as a research fellow at the Arts Technology Research Lab (ATRL), in the Trinity’s Department of Drama. He completed his PhD Viva in March 2016. He continues to have part-time academic teaching duties in the drama department. He is a co-editor of the newly published Palgrave book, The Performing Subject in the Space of Technology: Through the Virtual, Towards the Real (2015). He is a member of the international Digital Studies Network initiated by the Institute of Research and Innovation (IRI), at the Pompidou Centre, and he is an associate research fellow of the Graduate School of Creative Arts and Media (GradCAM). Néill’s ongoing research in digital art investigates contingent artistic possibilities arising from prosthetic and symbiotic processes during human–computer interaction, how one can inform the other and why this is useful in broader sociopolitical contexts. 

Booking Information