Digital Workshops


  • Elaine Hoey
  • 29th & 30th September
  • 10am – 5pm
  • €125

VIRTUAL REALITY with Irish artist Elaine Hoey, will be a two day practical and intensive course programmed for professional practising visual artists, who want to develop their skills & knowledge in the area of VR production. Over the course of the two days, participants will be guided through workflows developed by Elaine Hoey, which will include:

  • Working with the Vive, Oculus Rift, and Gear VR
  • The necessary hardware & software required
  • Working with game engines
  • Building a VR environment (setting up, tools, materials, geometry).
  • Importing 3D models
  • Working with cameras & lighting & sound in VR
  • An introduction to Blueprints in Unreal
  • Creating triggers, and animating 3D models.
  • Interaction with objects in VR
  • Preparing your VR work for exhibition installation
  • Setting up a VR installation

Through the above workflows and specialist guidance, the course will end by illustrating and demonstrating robust methods of installing and exhibiting VR artworks for gallery exhibition.


  • To be comfortable in navigating and working with computer hardware & software.
  • To have some basic knowledge of VR production.
  • If you have no experience in creating a VR artwork, this is not a problem. However, to be comfortable in working with digital hardware and software is important.
  • PC’s, materials, and headsets will be provided. However, there will be times when participants will need to share materials & computers throughout this specific workshop.
  • This course is open to practising professional visual artists. We don't currently accept students.


About Elaine Hoey:                                             

Elaine Hoey works mainly creating interactive based installations, appropriating contemporary digital art practices and aesthetics to explore the politics of digital humanity and our evolving relationship with the screen. Although her work mainly evolves around the exploration of virtual reality technologies she also incorporates a wide range of digital art mediums into her practises such as, video editing, 3d sound, programming, projection mapping, motion capture, image manipulation, 3d volumetric film making, gaming technologies and the use of sensor and micro-controller technologies.                                                          

Elaine completed a MFA in Fine Art Media at the National College of Art and Design (2017). Recent awards include the RDS Taylor Art Award (2016), RC Lewis Crosby Award (2017) and the RDS Centre Culturel Irlandais Residency Award (2017).

Her work has been exhibited as part of the exhibitions: Design and Violence (2016) at the Science Gallery, Dublin (co-curated by the Museum of Modern Art, New York), Futures (2016) at the Royal Hibernian Academy, Dublin; This is not Architecture (2017) at Highlanes, Drogheda; Open Codes at ZKM Karlsruhe, Germany (2018); Oracle at Scena9. Bucharest (2018); Turbulence (2017-2018) The Model, Sligo; The Dictionary of Evil (2018) at Gangwon International Biennale, South Korea; Recent commissions include The Ground Opened Up, for the National Sculpture Factory (2017) and a Web Residency (collaboration with Alan Butler) at Solitude & ZKM (2017-2018). Up coming exhibitions will include a solo exhibition at Centre Culturel Irlandais, Paris (2019) and GOMA Contemporary Waterford (2019) and group exhibitions at IA&A Washington DC (2019) and The Irish Museum of Modern Art (2019).

Booking Information


  • Video Projections (UK)
  • 17th-18th November 2018
  • €150
Details to be announced

Booking Information